FORAY Roleplaying Journal
This is the much anticipated continuation of the Call of Cthulhu chronicle created by Jim Comer for Viet Nam.  If you missed the earlier Tickets, you can read them first by going to the Tickets Intro Page

Tickets for a Prayer Wheel

Chapter Eight
 Seventh Ticket
Archaeology by the Sea

     Here we seek answers in the past.  Unless the players have some kind of unnatural desire to be made into chutney, they have likely requested transfer to a less dangerous setting.  They get it.  An eccentric elderly Australian archaeologist, Dr. Gale, is doing a dig at a site south of Hué that was uncovered by bombing during Tet in 1968.  The American government has offered a few troops to keep an eye on things, and the investigators fit the bill.
     The site is a fifteenth-century Chinese temple erected by Cheng He during his celebrated voyages to Africa, which were obviously undertaken for the purpose of gaining information on the Mythos, including a complete copy of the Necronomicon, transliterated into Chinese characters and tattooed onto the hides of a hundred Nubian slavegirls, who were shipped to Vietnam and skinned to make the book.  The temple rests on the site of an earlier Champa shrine to unspeakable evil, which in turn covers a cyclopean prehuman thingamabob.  The Elder Ones used to hang out here.  They may again, soon.
Sidebar-the Amazing Dr. Gale
     As a relief to those who have begun to wonder about the author's SAN score, he proudly offers a Keeper's character to rival any seen so far.  This is the amazing Elizabeth Boudicca Cholmondeley Pitt-Nebiker, B.A. M.A., Ph. D., called by her friends "Dr. Gale."  She is an expert in the history, archaeology, and anthropology of the Austronesian culture sphere, and is in Vietnam to conduct one last dig before either she or the site leaves this world.

THE MEETING
     THE GOOD DOCTOR GALE

     Elizabeth Boudicca Cholmondeley Pitt-Nebiker is used to people staring at her name before trying to pronounce it("Chumley").  She is also knowledgeable about the Mythos and a valuable ally for the investigators.
     She was born on a sheep station in the Outback in 1899 at the hands of an aboriginal midwife, to immigrants from Britain.  Her years at girls' school whetted an appetite for antiquarian things that only her love for Australian aboriginal culture could match.  She paired a degree from Jesus College, Oxford, with another from Melbourne University in anthropology, adding another doctorate in Southeast Asian Studies later.  Years of fieldwork among the Aranda, Pitjantjara, and Western Desert aboes gave her fluency in their language and immersion in their culture, eventually leading to initiation as a member of a Western Desert hunting band, from which she acquired her field worker, student and friend Mihirung, who took the name Abraham Wakurna Wongar and accompanied her to Europe and Asia.
     A recent shell from a naval battle has exposed layers of early(pre-Buddhist) stonework with odd carvings.  These depict crinoid-like, half-vegetable entities emerging from the sea and humans worshipping them and offering meat animals as sacrifices.  These people are recognizably of primitive Cambodian stock, and the whole affair resembles the legendary Angkor Wat.  In fact, this area is older, and a center of human contact with the Old Ones until the coming of higher population density meant that the Old Ones could not come and go without recognition by human enemies.
     No normal Viet will go near this place.  The South Vietnamese government has to provide protection for such an expedition, but chooses to ask the American command for a few troops, and Charlie Company fills the bill.
     The records of the Chinese monk Fa-Hsien contain a note that the place was inhabited by devil-worshippers.

THE MEETING BY THE SEA

     The fungi meet the elder things on this beach, the place where their remote realms are closest.  The elder things rise from the deep-ocean trenches where they survive near the volcanic vents, to the surface.  The fungi stop at the cannibal fortress and make use of the mystic stone there to transform themselves into human likeness.  They pull up in two jeeps.  Their nominal leader, whose Yuggothian title translates as Decider, is in the first.   The fungi are in human form, disguised as VC cadres with black pajamas and scarves on their "heads".  A Spot Hidden roll reveals that these people are not normal in that their movements are not in accordance with the human norm.  A critical success reveals that they are clearly inhuman, though only one who knows the whisperers will recognize the scuttling gait and clicking noises.  They bring Capt. Schwärmer  to the meeting for a ritual, and Col. Shiny for translation-their machines can imitate the piping of the elder things, but Shiny is a native speaker.  His 'cousin', Mr. Squishy, may also be present, in fake Japanese business suit.  They pipe and whistle to one another as the other beings gather.
     The fungi draw strange designs on the sand and buzz to one another, with lapses into English.  Decider is casting the spell, seldom used, of Contact Elder Thing.  The spell succeeds and the fungi settle down to wait until the elder things arrive.  This takes six hours.  The investigators will know this if they are close enough to hear the fungi talk to Shiny and the Green Berets.  Schwärmer is good with languages, but Yuggothian was beyond him and the fungi have to use human language.  The soldiers may play-practice fighting with Shiny and Squishy for the occasion, swim, light a driftwood fire, or just sit and talk old times.  Shiny will not appear nervous, but a Psych or Mythos roll reveals that "he" is under great stress.  The situation is like that of a bad dog being visited by its bitten master, save that people did not create dogs.  Shiny has very unpleasant memories of the conflict in the Pleistocene wherein he and his fellows faced their masters, and he knows that despite his millennia of manipulating humans, he is not so good at facing their and his superiors.  The average elder thing can think rings around an average human, let alone a mere shoggoth.
     The elder things arrive at about four AM with a splash, and a piping whistle.  They approach guardedly, recalling past wars.  If the investigators are still watching, they lose the usual 0/1D6 for each of the four elder things, to a maximum SAN loss of 6 points.  The elder things each carry a tool pouch and certain weapons.  A clever investigators may try to stir trouble by firing at random to start a fight.  Schwärmer will then try to locate them.  If he can't, then the squishies kill each other, leaving him rather dazed; he will leave.
     The conflict avoided, the four species sit(?) down to parley.  They use Shiny and Squishy as translators into the elder tongue, and the Mi-go use English.  They draw maps, dividing the world into feeding zones, breeding zones, mining areas, and whatnot, with a few human wilderness areas for good measure.  They mark the road to R'lyeh, and the riverway to Tibet.  They ask the captain precise questions about the locations of the planets and the demography of Asia.
     If the investigators try to fight, they will probably all die.  The fungi and elder things are not so heavily armed, but the captain is, and knows how to use his weapon.  König and Müller are likewise.

     If no one interferes, the conference gives way to ritual.  The elder things make a circle in the sand and draw magic signs.  The captain strips and stands in the middle, as the four elder things gather round him.  They pipe and whistle their arcane incantation, then each cuts itself and smears Schwärmer with the black ichor.  They coat his skin with the stuff until he is completely covered.  This bizarre ritual costs 0/1 SAN to see.  It also renders Jake immune to fire damage for another four years.  If he had killed an elder thing and bathed in its blood, he would have been immune for life; this is not recommended as a personal option.  After this is done, the elder things slip off into the sea, not to return.  Shiny is palpably relieved.

     Wongar
     The doctor's personal assistant is a man of singular appearance.  He is six feet tall, with bushy black-brown hair, black skin, and a red beard.  He usually wears bush shorts and shirt, with a sun hat, although he hardly needs one.  He is an Australian aborigine, born 1939 in the Western Desert to a mob that the Doctor had been initiated into sometime before, after ten years of fieldwork among them.  Named Mihirung Nyunga Warakurna, or Mihirung Walking Man, he caught the doctor's eye as a child.  She sent him to school on a scholarship, and he went on to get a degree in anthropology from the University of Melbourne.  For purposes of Western record keeping he called himself Abraham Warakurna Wongar.  "Wongar" will do.
     Wongar is no stranger to the Mythos.  His band is a composite of two others.  One was the nameless mob visited by the Father of All Bats, known to English-speaking Mythos adepts as the Haunter of the Dark, yet another of the thousand forms of Nyarlathotep.  By the time of Wongar's childhood, the exploits of Power Boy, who was an uncle of Wongar's, were already legend.  The whole affair of the City in the Sands is chronicled in Terror Australis, a Chaosium publication.  As related there, Power Boy vanished into  Dreamtime, and the city was destroyed.  There seems to have been no Mythos activity in the area since, but it is a historical fact that the general area was used for nuclear testing in the 1950s and 60s, at the time when the last Aboriginal peoples were driven onto reservations.  Dr. Gale fought to reach and warn as many aborigines as possible, but her success was limited, and most of Wongar's small band died.  He took to following her worldwide on archaeological digs and teaching assignments.

STATISTICS

Doctor Elizabeth Boudicca Cholmondeley Pitt-Nebiker('Dr. Gale"), Age 70
STR  7 DEX 11  INT   18
CON  11 APP  10 POW 16
SIZ  9 SAN 70  EDU 25
HP 10
Pistol 45%, Rifle 30%, Boomerang 20%, English 99%, French 50%, Latin 60%, Greek 45%, Hebrew 10%, Arabic 15%, Mandarin 50%, Vietnamese 40%, Japanese 5%, Aklo 5%, Aranda 50%, Pitjantjara 40%, Western Desert Aboriginal Dialects 20%, Lardil 15%, History 90%, Archaeology 90%, Anthropology 85%, Credit Rating 45%, Cthulhu Mythos 5%, Diagnose Disease 10%, First Aid 35%, Library Use 90%, Occult 25%, Pilot Aircraft 10%, Ride 25%, Linguist 80%, Botany 15%, Zoology 10%, Vietnam 5%

Abraham Wakurna Wongar, Aboriginal Archaeologist, age 35
STR  14 DEX 16  INT  17
CON 15  APP 9  POW 18
SIZ  17 SAN 90  EDU 9
HP16
Rifle 45%, Pistol 50%, Dagger 30%, Boomerang 60%, Spear 55%, Aranda 50%, Lardil 35%, English 65%, Archaeology 25%, Anthropology 15%, Sneak 80%, Hide 89%, Spot Hidden 90%, Climb 70%, Camouflage 90%, Occult 50%, Cthulhu Mythos 5%, Swim 90%, Track 90%, Jump 50%

Uffington Aethelfrith Bloss-Neville, Graduate Assistant to Dr. Gale, Age 24
STR 12  DEX  9 INT 15
CON 12  APP 10  POW 6
SIZ  11 SAN 30  EDU 19
HP 11
Rifle 20%, English 80%, Latin 35%, Greek 25%, Archaeology 80%, Anthropology 50%, History 50%, Photography 20%, Zoology 60%(Butterflies only), Recite Poetry 90%

Decider, A Fungi From Yuggoth in human form
STR  9  DEX 15  INT 17
CON 10  APP 0   POW 16
SIZ 10
HP  10
Skills: Speak Yuggothian 95%, Speak English 55%, Speak Tibetan 75%, Speak Vietnamese 50%, Speak Chinese 60%, Pistol Attack 45%, Astronomy 90%, Camouflage 70%, Geology 70%, Linguist 50%, Make Maps 80%, History 45%, Mythos 25%, Credit Rating 10%(in human disguise), Occult 10%, Physics 80%, Sneak 15%
Spells: Dread Curse of Azathoth, Contact Nyarlathotep, Voorish Sign, Resurrection

The other fungi is Mathematician, a friend of Decider.  It is also in human form.
STR  17   DEX 16  INT 14
CON 11  APP 0  POW 14
SIZ  7
HP 9
Skills: as above plus Mathematics 90%
Spells: none

The Leader of the Elder Things
STR  39   DEX  17 INT 17
CON 24  APP 0  POW 15
SIZ  40
HP  32
Skills: Swim 99%, Elder Thing 95%, Cthulhu Mythos 30%, Genetic Engineering 80%, Architecture 45%, Geology 40%, History 90%, other skills incomprehensible to human readers
Spells: Contact Fungi from Yuggoth, Summon Shoggoth, Bind Shoggoth, Brew Space-Mead(actually another concoction, but with the same effect; Leader has never used this spell), Elder Sign
The other Elder Things might be called Grey Follower, Red Follower, and Green Follower, as they wear toolpouches of these colors to hold their personal effects.  Their statistics are similar to those of Leader, though less talented.



All Material is © Conrad Hubbard.
Tickets for a Prayer is an adventure written by
James Comer and published here with his permission.
References to products created by Chaosium or other
companies are not challenges to their copyrights

Conrad Hubbard, Editor
Back to Main Menu