The
Master's Stratagem
Part
10
unofficial Highlander material
by Steve Crow
steve_crow@ncs.com
Editor's Note: The Master's
Stratagem is a sort of roleplaying story line method of introducing
advice and strategy for the Highlander Collectible Card Game.
If you have already read the first parts of this and enjoyed them,
well continue onward. If, however, you are new to this writer's
work, then You might want to read
Parts One through Five Part
Six Parts Seven &
Eight and Part Nine
before continuing.
Disappear/Luther - Part 10
EVENT - Avoid all attacks and damage this
turn. You may
not attack this turn. (Errata text)
---------------------------------------------------------
Xavier looked up from his coffee at the
expected sensation
of an approaching Immortal.
St. Cloud was at a cafe he often frequented
when in Paris.
In public, he had little to fear.
For a fleeting moment,
he remembered being chased from the cafe
by Duncan MacLeod
a year ago, but dismissed the thought.
The man who sat down opposite him was bald,
with a beard
trimmed almost to stubble. His dark
skin reflected his
African ancestry. He wore jeans,
a sky-blue shirt, and a
long leather coat.
The new arrival raised a hand and a waiter
deposited a
steaming cup of coffee before him.
The Immortal took a
sip, then set it down.
"So, St. Cloud," Luther asked, with a lilting
accent to
his words, "What is it you wish to see
me about?"
Xavier frowned. Luther's eccentricities
were well-known
to him. The Immortal apparently
thought the fake accent
added to his charm. However, it
was not enough to fool
St. Cloud's discerning ear.
"We've both recently fallen foul of Duncan
MacLeod."
"Tis' true. He kept me from the last
piece of the
Methuselah Stone, the one held by the
woman Amanda. I was
lucky enough to escape. I understand
you were equally
lucky, you and those mortals you . . .
allied yourself
with."
Remembering, Xavier carefully scanned the
area around him.
He had not yet identified his own Watcher.
He noticed one
man across the street, a tall thin bystander
with an egg-
shaped, balding head. The man seemed
to be reading his
newspaper rather intently. His Watcher,
or Luther's?
"True enough, Luther. And it is the
Methuselah Stone I
wish to speak with you about."
Luther shrugged. "Amanda has the
last piece of the Stone,
and MacLeod protects Amanda. Do
you think the two of us
can handle them? Not to mention
the Ryan child, recently
entered our ranks."
St. Cloud nodded. "What if the odds
were even? Three to
three?"
Luther pondered for a moment. "The
Stone has power enough
for all. Who is the third you would
ask to join us?"
Xavier smiled. "A reliable ally -
one that I've trained
myself. I believe he can give the
Ryan brat pause for
thought, while you and I dispatch of MacLeod
and his
woman."
"Ah, I know the one you mean. Do
you trust your pupil?"
Xavier smiled. "Why, as much as I
trust you, old friend."
The two shared a brief laugh. "You
will contact him,
then?" asked Luther.
"I believe that I might be able to convince
him to join
our cause. Who knows him better
than I?"
Luther nodded. "He is your creation.
The question is,
why should I ally with anyone? I
have the rest of the
pieces. Why do I need either of
you?"
Shrugging, St. Cloud replied, "You couldn't
get the last
piece when you had the advantage of surprise.
You know of
my skills - our past associations have
been profitable,
have they not?"
Luther considered that for a few seconds,
then nodded.
"Very well. You know how to contact
me. Let me know when
you and your protege are ready."
With that, he waved his hand over his cup
of coffee.
There was a flare of steam from the liquid,
momentarily
obscuring Xavier's vision. At the
same moment, there was
a sudden 'snap' in St. Cloud's head as
the sensation of
Luther's presence vanished without a trace.
When the steam had cleared, Luther was
gone. Xavier
frowned. _How _does_ he do that?_
A power of the almost-
completed Methuselah Stone, a trick passed
on by Rebecca
Horne, or some other strange magic?
Whatever the method, it didn't seem to
lend itself to
combat. Xavier had never seen Luther
disappear and then
reappear to strike with surprise, so the
ability had some
limits. Still, St. Cloud would have
to try to convince
his sometime-associate to teach him the
technique.
Finishing his own coffee, Xavier rose to
depart. Idly, he
noted that the bald-headed man had disappeared
as well.
Luther's Watcher, perhaps? He would
have to warn his ally
about the Watcher organization.
Or perhaps that would be
a chit in a future bargaining session.
Meanwhile, Xavier had someone to contact.
Protege versus
protege . . . the irony appealed to him
almost as much as
the vengeance itself.
---------------------------------------------------------
Disappear appears simple enough at first
glance. Play it,
and avoid all damage this turn.
Attacks, Events, Head
Shots, whatever. Play Disappear
and ignore them all.
The first thing to remember when using
Disappear is that
it avoids attacks _and_ damage.
The opportune moment to
play it is when you are taking damage
from both. If
someone is playing both Stalk and Angry
Mob, that's the
time to use Disappear. If you _suspect_
your opponent may
do that later, save the Disappear.
Better to take two
points now than five points later.
Disappear only works against damage, _not_
Ability loss.
It has no effect on cards such as Unholy
Alliance, Poison
Gas, Boom Boom, Battle Priest, and Bassett
& Hotchkiss.
Disappear tends to limit your options the
turn you use it.
Since Disappear is an Event, you cannot
play any other
Events when you use it unless you are
using the
promotional Chessex card.
You can play a legal defense(s) and then
play Disappear.
This can prove useful if you are the target
of a Battle
Rage, Bloodlust, or Berserk. In
this case, defend against
whichever attacks you can, then use Disappear
against the
attacks you cannot. This lets you
draw more cards if
necessary.
Disappear is in many ways a more powerful
version of the
two Holy Grounds. Holy Ground won't
let you avoid damage
from Event cards, however. Sometimes
you may _want_ to
gain the benefits of whichever Holy Ground
you use. If
you want to discard four cards and/or
make your opponent
do so as well, use Holy Ground/Series
Edition.
Disappear is Reserved for Luther.
If you play against a
Luther Persona, expect to see it.
Since a Luther deck can
only have two Disappears, it is not difficult
for a player
to obtain and employ both.
Richie can use one card from each other
Persona, and
Disappear is almost certainly the Luther
card he will
choose.
A player can use Darius to add Disappears
to any deck.
Unfortunately, you won't have much warning
if this occurs.
So what do you do if you fight someone
whom you suspect
has Disappear? You don't have many
options. Xavier can
use Forethought against it. There
are also Situations
like Wargames West and Honor Bound that,
while they're in
play, inhibit the use of Disappear.
If those options aren't available to you,
your best bet is
to spread out your damage as much as possible.
Play
Event-damage cards on those turns when
you've played a
Dodge or Back Away and can't attack anyway.
There's
nothing worse than someone forced to use
Disappear to
negate a Street Punk.
Disappear is probably the most powerful
card Luther has.
It is limited, but an excellent emergency
card for
avoiding large amounts of damage that
otherwise would be
unstoppable.
(This story is part of the continuing chronicle
of Xavier
St. Cloud. Part 10 occurs between
the second and third
season of the Highlander TV series.
With the advantage of
hindsight, some of the events of the fourth
season episode
"Methuselah's Gift" are also incorporated
herein.)
All Material is ©
Conrad Hubbard.
References to products
created by other individuals
or companies are not
challenges to their copyrights
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