The Master's Stratagem
Part 9
unofficial Highlander material
by Steve Crow
steve_crow@ncs.com
Editor's Note: The Master's
Stratagem is a sort of roleplaying story line method of introducing
advice and strategy for the Highlander Collectible Card Game.
If you have already read the first parts of this and enjoyed them,
well continue onward. If, however, you are new to this writer's
work, then You might want to read
Parts One through Five Part
Six and Parts Seven
& Eight before continuing.
Plan Ahead - Part 9 (Xavier, Reserved)
SITUATION - Discard immediately to remove
a Situation from
play. (Errata'd text)
---------------------------------------------------------
The katana was unfamiliar in Xavier's hand.
He held it
before him while MacLeod maintained a
defensive stance.
The two opponents had exchanged weapons
during the brief
melee on the stairs. Thrusting and
parrying, they had
moved out onto the manor's lawn.
MacLeod was fighting like a madman, in
a bizarre style
that mixed sabre and katana. Forced
to muster all his
energies in response, Xavier was rapidly
becoming
exhausted.
The time had come. MacLeod's visit
was not totally
unanticipated. St. Cloud knew that
his rival would
eventually track him down.
Yelling, Xavier lunged forward. Duncan
moved aside and
the Moroccan went shooting past.
St. Cloud felt the blade
of his borrowed weapon sink into the stone
pillar behind
his opponent. He had only a second
to act.
As MacLeod spun for the finishing blow,
Xavier released
his grip on the sword and kept moving
forward. Even so,
it was a near thing. The blow that
would have taken his
head missed by centimeters.
Disarmed, St. Cloud had no chance.
Fortunately, the
moment had been prepared for. Xavier
took one step to the
side and kicked at a wire strung between
the pillar and
the house.
Lights mounted on the house illuminated
the lawn with
their brilliance. Momentarily blinded,
MacLeod stepped
back with one arm before his eyes.
Xavier had no intention of continuing the
battle. He spun
and was through a basement door in seconds.
He slammed
the door shut behind him and heard the
satisfying click of
the lock snapping home.
St. Cloud was always ready to travel.
He moved quickly
through the basement, ascending to the
kitchen above. A
quick trip down a passageway brought him
to a garage on
the side of the manor opposite MacLeod,
and a waiting car.
Xavier had no sense of MacLeod's presence.
However, he
knew that could change in seconds.
Getting into the car,
St. Cloud started the ignition and was
down the driveway a
minute after he had escaped the Highlander.
As Xavier drove through the night, he considered
the
situation. Obviously, his alliance
with Horton and the
man's band of fanatics and mercenaries
had been a mistake.
St. Cloud had thought to profit from the
mortal's
organization. However, the man had
either escaped or been
killed. Horton had been less than
truthful about how much
MacLeod hated him. That anger had
brought Duncan on with
a fury that Xavier had found impossible
to oppose.
In any case, St. Cloud had no intent of
maintaining his
connections to Horton. Let the mortal
fend for himself.
Mentally assessing his situation, Xavier
allowed himself a
small smile. Long experience had
taught him to travel
light and keep his wealth close about
him. A small case
full of jewels rested in the boot of his
car. That would
provide him with enough to get by on until
he made several
withdrawals.
He would have to be careful and quick.
Horton had hinted
at how much he knew of Xavier's affairs.
He or his allies
might be able to get at St. Cloud's many
secret accounts.
After that . . . well, Xavier could only
admire Horton:
the man had been true to his principles,
however twisted.
The ex-Watcher had planned to betray his
ally. However,
Xavier couldn't hold that against the
mortal. He had made
similar plans himself.
So St. Cloud felt no desire to seek revenge
on Horton.
The man was not to be underestimated:
his scheme had been
brilliant, worthy of Xavier himself.
Only random chance,
the weakness of Horton's allies, and MacLeod's
determination had undone their plans.
But MacLeod . . . it was twice now that
the Highlander had
thwarted him. The Immortal was on
his guard, and it would
be . . . unwise for Xavier to take his
vengeance in the
short term.
But St. Cloud had learned to wait over
the centuries. He
would chip at MacLeod's defenses now,
perhaps pick off a
friend or two. He wouldn't want
the Highlander to think
he had won a total victory.
For the most part, however, he would bide
his time,
reestablish himself elsewhere, perhaps
gather an ally or
two.
As Xavier drove off into the night, his
mind was filled
with plans of the future . . .
---------------------------------------------------------
Plan Ahead is often overlooked among Xavier
St. Cloud's
Reserved cards. It is usually dismissed
as a somewhat
inferior version of the Police card that
removes
Situations.
Why inferior? Because Plan Ahead's
owner has to put the
card into play, and then discard it as
necessary. Until
it is discarded, an opponent can negate
it like any other
Situation. Police/Remove Situation,
on the other hand,
can only be stopped by Xavier's Forethought,
Kurgan's
Disguise, Annie's Escape, and a Thunder
Castle card. If
someone uses Excessive Force, they gain
even greater
benefit from using a Police card.
So why use Plan Ahead? Several reasons.
For one thing,
you _can't_ use Police/Remove Situation
unless your
opponent puts a Situation into play.
If he never puts a
Situation into play, you can never play
that particular
Police card.
On the other hand, you can play Plan Ahead
whether there
is a Situation in play or not. It
can stay out, waiting
until necessary while you play other Specials.
Its mere
presence may be enough to keep an opponent
from putting a
debilitating Situation into play until
he draws a Police
card to remove Plan Ahead.
Also, by using six Plan Ahead cards, you
can remove six
extra Situations. Most Personas
are limited to six Police
cards. That number drops further
if they use the
Police/Counter Damage card. There
are other, more limited
cards that can remove Situations (Investigation,
Precinct,
Bedsoe, and Simple Mind), but having Plan
Ahead still lets
you handle any Situation.
Plan Ahead is also a Situation that your
opponent has to
use cards to deal with. If he uses
Situation-removers to
deal with your Plan Aheads, that leaves
him with fewer
cards to deal with your Plot cards, Forethought,
Poison
Gas, Carl, Pedestrian, the various Watcher
Field Agents,
and any other Situations you decide to
use.
Also, Plan Ahead bypasses Disguise/Kurgan
and
Escape/Annie, being immune to both cards'
effects.
Is Plan Ahead worth putting in a non-Xavier
deck?
Probably not. Richie and Darius-users
have better cards,
much less better Xavier cards, to use.
One thing to remember: Plan Ahead
is _not_ a counter
card. Any Situation you intend to
use it against will be
on the table long enough to have some
effect.
While Plan Ahead isn't a card that will
win you a game,
it's not to be underestimated. Particularly
with the new,
potent Situations added by promotional
cards and the Movie
Edition, it can be extremely useful.
Overall, Plan Ahead is a good card to add
to your Xavier
deck if it doesn't significantly increase
your deck size.
At the very least, you can use it in lieu
of the
appropriate Police card.
(This story details the events in Xavier
St. Cloud's life
after "Unholy Alliance Pt. 2." The
events of this story
diverge somewhat from the end of that
episode.)
All Material is ©
Conrad Hubbard.
References to products
created by other individuals
or companies are not
challenges to their copyrights
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