White Wolf Press Release
4/21/98 For Immediate Release
Seven years ago White Wolf changed the roleplaying
world with the introduction of Vampire: The Masquerade. Vampire
brought mature themes, cutting-edge design, and an emphasis on character
to a previously stagnant industry. This book introduced new people to the
art of roleplaying, and paved the way for a new generation of game designers.
Vampire further broadened the industry's horizon by becoming the
first RPG to see treatment as a prime-time television series (Kindred:
The Embraced).
As more roleplaying games have taken their
cues from Vampire, expectations have been raised. Both the World
of Darkness and the real world have grown and changed. It is clear that
the time has come to update Vampire: The Masquerade for the coming
millennium.
It began with an interoffice memo from
Vampire Developer Rob Hatch...
Of late, people [at White Wolf] have
been saying that it's high time to update our flagship game, modernizing
it and making it of a quality similar to all our other second edition games.
I couldn't agree more. While Vampire: The Masquerade Second Edition
is a beautiful book, it is not nearly as complete as our other (second
edition) books and deserves to be expanded, updated, and polished.
I want to clarify the guiding principle
of this new edition: V2 works. It is the simplest of our games,
the most elegant, and the most popular. "If it ain't broke, don't fix it"
has to be central to our thinking here. Most of us who have been in the
RPG industry know the horror stories of perfectly good games "fixed" all
the way into obscurity and ruin.
That caveat aside, I propose the creation
of a "revised" version Vampire: The Masquerade. This book
would be of a size similar to our other core gamebooks. Its primary purposes
would be to update the book for the 21st century (new quotes) and to compile
everything necessary to play (all the clans, all the Disciplines, etc.)
under one set of covers; however, we would also tweak those rules that
need tweaking, and most importantly, provide a lot of really cool bells
and whistles....
In the coming months we will be releasing
more details on the changes that occur in the new edition. For the time
being, here are the answers to some soon-to-be frequently asked questions.
Will this new edition be compatible
with existing material? Yes. The new core book is designed to
be completely compatible with the existing rules system. The goal is not
to make the current line obsolete--just to make a better introduction to
the line.
Does this mean that all of the World
of Darkness core books will be revised? Absolutely not.
Vampire Second Edition was a remarkable product from a young company.
We expanded on that effort with each subsequent game, and feel that the
other WOD core books can stand on their own for many years to come.
Does this mean that all of the books
in the Vampire line will be revised? Some of the core Vampire
titles may be updated to reflect the more modern setting, but the line
will not be changed whole cloth. Most existing Vampire books will
remain as is.
Well, that's the press release, folks,
as received by Foray, but wait, we have a bit more information. We
bring you a relevant excerpt from the White Wolf Publishing, Inc. 1998
Summer/Fall Catalog:
October
Games
Vampire: The
Masquerade
Newly Revised Edition
Written by the White
Wolf Game Studio. Art by Guy Davis, Jason Felix and Leif Jones, among others.
ISBN 1-56504-249-2
Stock #2300
$29.95 U.S.
The Midnight Dance Continues...
They stalk in the shadows,
moving gracefully and unseen among their prey. They are the blood-drinking
fiends of whispered legends--Kindred, Cainites, the Damned. Above all,
they are vampire. Their eternal struggle, waged since the nights of Jericho
and Babylon, plays itself out among the skyscrapers and nightclubs of the
modern world. But the vampires' grand Masquerade is imperiled, and the
night of Gehenna draws ever closer.
Until the End of All Things
This new edition of Vampire:
The Masquerade is an updated, revised version of the popular classic.
In this mammoth volume can be found all 13 clans, all major Disciplines,
and a host of brand-new information on both the Kindred and the ... things
... that hunt them. This book compiles everything that a Vampire
player and Storyteller needs to know about the Kindred and the World of
Darkness for the new millenium. Plus, the new edition provides all-new
information on the changes that affect the clans, and on the beginning
of the end of the Camarilla. Finally, the first of the Storyteller rulebooks
is the best again.
Also shown is the apparent new cover, only
slightly changed. You cannot see it in this scan, I don't think, but the
rose actually has a reflection in the marble:
All Material is ©
Conrad Hubbard.
References to products created
by other individuals
or companies are not challenges
to their copyrights
Conrad Hubbard, Editor
Email Conrad Hubbard
-
|