Dreamlands
Creatures
The Dreamlands
spawn a tremendous variety of fiends who lurk in our nightmares, products
of the cavernous human subconscious. More frightening is the fact that
certain prehistoric fiends can literally stalk the very dimensions of our
dreams and that the foul remnants of ancient species have oft removed themselves
to these realms as a last refuge from our harsh world.
Ogres
". . . but I do fault mine
eyes, for such cannot be. I had spied a gypsy on watch eating some exotic
form of pie possessed of an odd pork odor not to be found anywhere on the
earth, when I realized that his teeth were quite nearly as sharp as needles.
. ." Conrad Hubbard, "
The
Sculptor"
It
is said by Dreamlands scholars that long ago, the ogres walked
the earth, passing amongst humans unrecognized, but that as they
were discovered they were gradually destroyed in reaction to the
horror caused by the revelation that they had a taste for human
flesh. They are thought to have been a tribe of particularly degenerate
humans who gained their subtle corruption due to cannibalistic
rituals and reputed inbreeding with the sinister ghouls. There
may be some truth to this, as they apparently learned the secret
of the Dreamlands and managed to escape persecution to slip forever
into the forgotten kingdoms.
The
ogres are quite rare in the Dreamlands, and no longer exist anywhere
else. It is rumored that a last great shaman of their race who
somehow remained uncorrupted still can be found on the earth,
and she is reputed to be named Baba Yaga. (See the Horror on the
Orient Express by Chaosium Games) Unable to return to the earth,
and unable to bear their own children, the ogres seek out children
to steal, and dreamers to abduct. A child or dreamer who spends
too long with the ogres may find himself becoming one of them,
gaining the taste for human flesh, and slowly becoming a new member
of the horrific race. In many ways the ogrish culture resembles
a nightmarish caricature of the fictional gypsy lifestyle.
Ogres
are quite strong and possess razor sharp teeth. They can easily
pass as humans, though they usually appear rather exotic due to
their outlandish mode of dress and vagabond habits. They can even
appear quite handsome or beautiful unless one examines their smile
too closely. Of course, they rarely allow their lips to bare their
teeth when dealing with common folk in civilized places. As new
ogres only come about due to kidnapping, they are often on the
prowl for new children, but it is actually very rarely that they
find a suitable adoptee. Due to their dreamlands nature, they
never die of old age, though certainly they often become ancient
and withered before being slain. Beware the power of an old man
with predatorial fangs.
OGRES, nightmarish vagabonds
Characteristics |
Rolls |
Averages |
STR
CON
SIZ
INT
POW
DEX
APP |
2d6+12
2d6+6
3d6
3d6
2d6+6
3d6
3d6 |
19
13
10-11
10-11
13
10-11
10-11 |
Move:8Hit
Points:12
Av. Damage Bonus: +1d4
Weapon: Bite 50%, damage 1d3+dmg
bonus
Fighting Knife 50%, damage
1d4+2+dmg bonus
Armor: none, unless worn
Spells: often manage to learn
a few spells over the years
Skills: Move Quietly 50%,
Speak various human languages 5-25%
Sanity Loss: Unless discovered,
there is no sanity loss. A person discovering that someone is an ogre is
likely to lose 0/1d4 Sanity.
Gargoyles
"The grisly statue
of one of his gargoyles fell from the heights of the bell tower
above and through the trap door above. Oddly, it did not shatter
upon striking the ground and instead fell forward into me. In
my deranged state I must have struggled with it and cut myself
badly upon its carven claws. . ." Conrad Hubbard, "The
Sculptor"
There
are certain sorcerors of foul nature who reside at least part
of the time in the Dreamlands whose creations are both frightful
in their ubiquitous appearance and their savage madness. The horrid
ritual which transforms normal people into the fearsome blasphemies
which lurk upon stone fortresses of strange abandoned sort is
known to few, but their tales are whispered in taverns across
the Six Kingdoms.
Gargoyles
are the result of Dreamlands sorceries which render poor souls
into gruesome beasts. As the name implies, these strange creatures
are seemingly made of stone. When resting they are indistinguishable
from statues and can be treated as such. However when they awaken
to their master's dark biddings, they can be deadly and heartless.
Usually the innocent victim of evil magic, the gargoyle sometimes
seems to display momentary remembrance of a life gone past and
barely remembered. Their silent screams of madness are very unsettling
to the psychically aware.
It should be noted that gargoyles are always at least a little
smaller than a person, but they are very heavy and dense which
accounts for their great strength and mass. They are also suprisingly
agile for a statue.
GARGOYLES, stone
guardians
Characteristics |
Rolls |
Averages |
STR
CON
SIZ
INT
POW
DEX |
3d6+12
3d6
4d6+6
1d6
1
3d6 |
22-23
10-11
20
3-4
1
10-11 |
Move:5/9 Hit
Points:15-16
Av. Damage Bonus: +2d6
Weapon: Claw 35%, damage 1d6+dmg
bonus
Armor: 6 point armor skin
Spells: gargoyles are usually
no longer bright enough to understand spells
Skills: Pounce 50%, Masquerade
as Statue 99%
Sanity Loss: Unless discovered,
there is no sanity loss. A person discovering a gargoyle is likely to lose
0/1d8 Sanity.
Cockatrice
". . . somehow it
reminded me of drawings of geologists findings of early avians
fossils, covered both in scales and feathers yet all the more
frightening that its cry seemed to reach into some ancient mammalian
memory buried within me and nearly paralyzed me with terror."
Conrad Hubbard, "The Sculptor"
These
strange Dreamlands creatures bear great resemblance to the Basilisk,
and some mutter that they are the product of a hen's egg and a
Basilisk's poison. They even appear similar to the basilisk, except
that they bear more feathers, and those feathers are black. Their
hides are likewise much darker and the cockatrice is a stealthier
creature.
Fear
of the cockatrice is especially virulent due to the stories that
their victims are not slain, but instead forever immortalized
as stone. Indeed, the peck of a cockatrice injects a vicious magical
venom which acts as a catalyst to petrify the entire body of its
prey. It is thought that they then slowly devour the new statue,
and that a meal can last for a very long time as the poor soul
gradually feels ground away. Despite usually having small wings,
the cockatrice thankfully cannot fly.
COCKATRICE, fearsome mythic
creature
Characteristics |
Rolls |
Averages |
STR
CON
SIZ
POW
DEX |
2d6
3d6
2d6
1d6+12
2d6+6 |
7
10-11
7
15-16
13 |
Move:8 Hit
Points:9
Weapon: Peck 30%, damage 1d6+petrification
Armor: 2 point armor skin
Spells: none, but anyone who
takes damage from a peck must resist POW vs POW or be turned into stone
Skills: Squawk Annoyingly
50%, Devour Stone 50%
Sanity Loss: A person discovering
a cockatrice is likely to lose 1/1d8 Sanity points.
All Material is © 1997 Conrad
Hubbard.
References to products created by
Chaosium or other
companies are not challenges to their
copyrights
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