Babylon 5 Games
The Babylon 5 Collectible Card Game
Reviewed by Jon Carroll (draven@infi.net)
At least among science fiction fans, the most anticipated
recent releases have been products related to J. Michael Straczynskiís
Babylon 5. This series
has gone to great lengths to redefine the nature of science fiction
on television. Concepts like multi-episode plot arcs, a continuing
story with a definite beginning, middle and end, and substantial
character development have earned the show a devoted viewership
that has maintained it for five years, and should keep it going
well beyond.
Thus far, three gaming products have been released relating
to Babylon 5. The first was The
Babylon Project, a role-playing game set in the universe
of Babylon 5. The second was Babylon
Wars, a miniatures combat system based upon the craft and
dynamics established by the excellent effects and design team
at Foundation Imaging,
and later by Netter Digital Imaging. The third, and what will
be covered in this review, is the Babylon
5 Collectible Card Game (hereafter referred to as the B5
CCG) from Precedence Publishing.
The game
is distributed in starter decks of 60, and there are separate
starter decks available for each major race, be your preference
Human, Narn, Centauri or Minbari. These packages retail for $8.95
(in U. S. dollars) at most gaming stores. These are supplemented
by 8-card booster packs, which retail for $1.95. Possibly by the
time this review is published, there will be additional booster
packs available from the first supplement, The Shadows. Cards
from this supplement will be reviewed when they become available.
I will admit I am not much of a fan of CCGs, but I have played
the Star Wars and Star Trek CCGs from time to time and enjoyed
them to some degree. One thing I have always noted about card
games is the informality of play... If you had a deck and your
friend had a deck, and (in the case of Magic: The Gathering,
for example) each had a 20-sided die, you could both play a quick,
fun game and even resolve it in a fairly short time.
Unfortunately, that isnít so with the B5 CCG. Not only
does the game require you both have a deck, but you also require
a Galactic Politics poster (supplied with each starter deck)
and at least 11 of some form of counter. (11 assumes that you
use dice in some instances- if you use more normal counters,
the number quickly becomes 20) This is just to start the game.
To continue the game, you must be able to count up to 5 on 8
registers (one tracking your tension with each major race, and
one for tracking internal unrest, for both players) and up to
20 on five fronts. (Still assuming two players, you must track
each playerís power, then the influence of Babylon 5,
the Shadows and the Vorlons) Three and four-player games become
even more complex.
Also, the manual makes references to ëNarrating The Storyí
and suggests that the players narrate their actions and attempt
to explain how use of the card affects the ëstoryí.
Apparently by playing the game, you are telling your own story
of the last of the Babylon stations. I think this places too
much on the players... They are simply trying to enjoy a brief
foray into the universe of Babylon 5, not play characters. If
they wanted to play characters, there is an entire class of games
devoted to that...
On a similar note, the starter decks you receive feel very
ëarrangedí... almost like certain cards were placed
there by hand. This goes to great lengths to destroy any feeling
of randomness in the cards.
On to game playÖ the game system is fairly straightforward,
even though the rules explanation is a bit convoluted. At the
beginning of every turn, you must figure out who acts first,
second and so forth, based on your raceís amassed power
and the skills of your ambassador. This results in confusion
at the beginning of every turn as the game comes to a screeching
halt so everyone can figure out what order they take their turns
in. The order of play makes sense, with Ready (resetting turned
cards, and influence and then determining initiative), Conflict
(initiation of conflicts), Action (take your non-conflict actions),
Resolution (resolve your conflicts) and Draw (umm... draw new
cards... ) but it seems stilted since each player can only play
one card at a time (even if you have multiple playable cards,
each player plays one card, and around and around until someone
passes, instead of letting each player play whatever card he
can play that turn and letting the next person complete the totality
of their action. (This can also cause players to forget which
course of action they intended.)
Your primary ëcharacterí is your ambassador card
(at this point, as of Season One... i.e. Commander Geoffrey Sinclair
is Earthís ambassador) and you must draw out and ësponsorí
into play your supporting characters, fleets, and locations.
(which costs power) In order for some of the cards to be truly
effective, you must ëpromote them to your inner circleí,
i.e. pay power for them again. (In another round no less) The
objective of the game is to amass 20 points of power... whomever
does so first (even if it is Babylon 5, The Shadows or the Vorlons)
wins. There should be optional rules for smaller-scale games...
it takes quite awhile to amass 20 points of power, and it even
takes awhile to get your race to the point where it can begin
to even amass enough power to defend itself. If your cards come
up stacked wrong then guess what... you donít have any
ships to defend yourself with at all.
The people I played with were experienced card-game players,
and were fans of Babylon 5, but even so, they stated that they
disliked the game, they thought both the rules and gameplay were
too complex, and in general complained of feeling bored. Another
comment which I happen to agree with is the silliness that occurs
whenever a player leaves the game... they must surrender to another
player and then ëseek political asylumí with another
player, leaving their ambassadorís card with them.
All in all, the game has a feel of being rushed to market
and not properly playtested and reviewed before publication.
Heck, they couldnít even spell J. Michael Straczynskiís
name correctly on the back of the packaging. Honestly, I would
rate this game as a wait-and-see. Hopefully, after some add-on
packs and rules errata ship for the game, its gameplay will be
streamlined significantly and make a more enjoyable game.
Copyright ©
Conrad Hubbard Return
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