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A Bio Sketch of Conrad Hubbard

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Well, I guess we can start simple. I was born a moon child just days before man reached the moon. After that, I spent almost a dozen years living in the countryside of Virginia, in Nelson County, without some of those things I take for granted now - like running water. Just before I turned 12, I moved to the city of Richmond (Virginia), and I have been an urbanite ever since. I like cities, their energy and their convenience, though I do occasionally miss the peace of the country.

Life has been a strange path. Once I was valedictorian of my high school, but I let it go to waste by not finishing college. I have won two Richmond Area Reading Council poetry contests and gone to China with the Friendship Force. I have lived too many places and held too many jobs. I have been married twice. My first wife, of 3 years, suffered a miscarriage and left me a month after that. Eventually, I married for a second time and my second wife's two children came as part of the package. Unfortunately, my second wife was apparently not really ready to settle down yet, so she cheated on me for a while and then stripped my house while I was out of town. As I said, a strange path.

My major hobbies have always been reading, writing and roleplaying games. In 1997, my dream of having my name appear in print in a game book happened when my group's work as play testers for White Wolf's Aeon Trinity game was finally credited in a book. After playtesting, I wrote some pieces of the material for a few of their publications: Hidden Agendas, Trinity Technology Manual, Trinity Battleground and the Mokole book for Werewolf: The Apocalypse. Ultimately, I moved to Atlanta to work directly for White Wolf Publishing (in 1999) with the vast majority of my "day job" spent working on the company web site.

Since then, I have added to my writing credits.

The Trinity Battleground Players Guide material that I wrote before moving to Atlanta ended up being released as a free, unedited text-only download, but it seems to be offline now. The Stoicism rote in Dead Magic is mine, thanks to an idea sparked by my brother back in 1993. I got to do a Vampire Redemption story that was unfortunately cut from the game, though I managed to recycle much of it into use for the World of Darkness New Bremen setting. Before it closed with the Time of Judgment, the New Bremen setting grew far beyond me due to the contributions of dozens of Storytellers and hundreds of players. The 3rd Edition D&D Scarred Lands Fangsfall setting is another creation of mine which has grown to include over a dozen Dungeon Masters and scores of players. Then there was the second video game script I wrote, which also didn't see publication. The Rookhausen setting I originally created got mention in a single sentence and shown on a single map in the Ravenloft Gazetteer II, though I also translated it into an online game setting at the Rookhausen chat which has also grew far beyond just my contributions.

No, wait, there really are some more writing credits. In addition to the aforementioned publications, the following books contain material I have written:

Sorcerer: Revised Edition
Mummy: The Resurrection
Relics & Rituals
Creature Collection 2: Dark Menagerie
The Wise and the Wicked
The Divine and the Defeated(available in print and ebook form)
Scarred Lands Campaign Setting: Ghelspad
Mage Storytellers Handbook
Mummy Players Guide
Laws of the Resurrection
Secrets and Societies
Scarred Lands Campaign Setting: Termana
Creatures of the Wyld
Part of the Cut Material from Creatures of the Wyld (was a FREE download) is mine too.
The Tomb of 5 Corners (FREE download, originally was printed as a promotional giveaway)
The Fallen Tower: Las Vegas
Vampire Players Guide
The Red Sign
Ascension
Strange Lands: Lost Tribes of the Scarred Lands
Exalted Second Edition (available in print and ebook form)
Second Sight (available in print and ebook form)
Promethean: The Created (available in print and ebook form)
Manual of Exalted Power: Dragon-Blooded (just the Limit Break section)
Manual of Exalted Power: Lunars (available in print and ebook form)
Books of Sorcery Vol.3: Oadenol's Codex (available in print and ebook form)
Compass of Terrestrial Directions Vol. 2: The West (available in print and ebook form)
Manual of Exalted Power: Sidereals (available in print and ebook form)
Books of Sorcery Vol.4: Rolls of Glorious Divinity 1 (Spirits & Elementals)
Books of Sorcery Vol.5: Rolls of Glorious Divinity 2 (Demons & Ghosts)

I also worked on Dreams of the First Age, but I dropped off the project.

I am also credited with some Concept & Design work (and sometimes playtesting) on the World of Darkness, Vampire: The Requiem, Werewolf: The Forsaken, Mage: The Awakening, Promethean: The Created, Changeling: The Lost, and Scion.

I have worked for White Wolf Publishing full time since 1999. In 2006, White Wolf merged with CCP Games. Nowadays, I spend most of my time working on games at Hi-Rez Studios.


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