Glorious Divinities played by You October 1, 2007
Posted by Conrad Hubbard in : Foray RPGs , trackbackI can’t reveal too much about this, because the book isn’t out yet. Nonetheless, I just recently let the volunteer Storytellers that help run the Exalted moderated RPG chat at White Wolf know that the release of The Books of Sorcery, vol. IV—The Roll of Glorious Divinity 1 would introduce rules sufficient for players to actually play gods in Exalted. One of the venues from that chat focuses upon the city of Great Forks, and is designed as a “chronicle venue” (that is, it is meant to have a climactic end at some point). The reason I previewed this particular hint about the upcoming book was that I want to experiment with letting players actually play gods in the Great Forks venue there. Of course the venue’s standard rule that each player may only play one Essence-using character in the Great Forks venue still stands. The rules from Glorious Divinity 1 are scalable, and I plan to scale starting spirit characters to the starting Exalt level, with Essence 2 plus whatever they can buy with bonus points.
So, if you want to play a god in the world of Exalted, stay tuned for the release of Roll of Glorious Divinity 1, and check out the moderated Exalted RPG chat at White Wolf’s website. The Roll of Glorious Divinity 1 is currently scheduled to release in late October 2007, and may be ordered through the White Wolf online store.
Comments»
We should be using the rules from the Rolls of Glorious Divinity 1 as closely to “as-written” as possible.
There a few points of adjustment for clarity though:
1. We are assuming a starting Essence of 2, plus whatever is bought with bonus points.
2. Where not otherwise stated, XP and bonus point costs are the same as that found in the core book.
3. Spirits do NOT receive 1 point of each Attribute for free. They must buy any and all Attribute points from the pool they receive.
4. We will have spirits START with a number of Charms equal to their Willpower. This is the stated “minimum” from the rules.
5. Spirits may spend XP to buy additional Charms, provided they never exceed the formula for the standard number of Charms possessed by spirits.